MODDING RULES & GUIDELINES

Since the inception of Mod Tools 1.0 in Company of Heroes 2, we have seen a lot of great community created content. Our intention with this feature was to give our community the tools they want in order to further expand upon the CoH2 universe, empower them to express their creativity directly within the game, and to encourage the further creation of exciting content for our franchise. In short, we wanted a way to help put our fans in the driver’s seat.

We’ve been blown away by the results so far, and by our passionate modding community! Several people have come to us recently to either report questionable community mods or to seek more detailed direction regarding what they are allowed to create. With these requests in mind, we wanted to give people some guidelines regarding what is and is not acceptable within our modding community.


First we want to remind you of the following, which we encourage you to read carefully:

If you buy, download use or play the Game, or create Mods for use in the Game, you are agreeing to adhere to the rules of Our (i) Mod Tools End User License Agreement, (ii) the End User License Agreement for Company of Heroes, and (iii) Our Privacy Policy (collectively, “CoH Rules”). By creating a mod for use in Company of Heroes 2, you agree to all parts of the CoH Rules. If you do not accept these terms, do not create a mod for use in the game.

While we want to encourage creativity and allow as restriction-free work as possible, we are also required as a business to meet certain targets. This means that we are putting some DLC-related restrictions in place. Namely:

  • Community created mods cannot grant all pay-for DLC content to users of said mod.
  • Mods cannot grant an entire list of DLC content within one specific category (e.g. a mod cannot grant all USF commanders, or all OKW commanders).
  • Mods that grant DLC content must also change the CoH2 game in some way. The sole intent of a mod cannot be to provide users with DLC content for free.
  • Mods must be free of any bugs, errors, or other operational defects that could materially affect CoH2 or the Company of Heroes community at large.

In addition to concerns surrounding DLC, we have also received concerns surrounding the intent behind certain mods. It goes without saying that game mods should be fun for your fellow community members, and offer something that benefits the Company of Heroes community at large. We want to also offer some detailed guidelines to help players with this:

  • Mods should not be created with the intent to troll or abuse other community members.
  • Mods should not be created to give players an unfair advantage over those that are using the mod.
  • Mods should not be used to encourage cheating in any way.
  • Mods cannot include imagery that is banned or illegal in various countries (e.g. things such as Nazi imagery are not allowed).
  • Mods cannot include imagery or material that is offensive to Relic Entertainment or the Company of Heroes Brand (as determined in our sole discretion).

Aside from these rules, we reserve the right to remove mods that we feel violate the positive spirit and intent behind what our modding community sets out to do. We will review reports on a case by case basis, and if it does not obviously fall within the violations above, we will ask ourselves the following:

  • What does this mod offer to our community?
  • Does this mod offer a negative experience to those that use it?
  • Does this mod potentially damage Sega or Relic business interests?
  • Does this mod go against the spirit of our modding community?

When removing violating content, we reserve the right to outright ban content immediately. In some cases we may try to contact the creator of the mod and work with them to have the mod revised – this will be entirely at our discretion. We recognize that creating a mod requires a level of time and dedication on the part of community members.

We also encourage you to think of the content you will be building as something that will not just belong to you (and Relic), but also to the overall community. If someone approaches you with a suggestion or a request for collaboration, we encourage you to consider sharing your own knowledge and files. We’d love to see our modding community continue to strive towards furthering collective knowledge – something that everyone will benefit from!

If as a modder you have questions regarding something you are working to create – please reach out to us on our official forums. We will be happy to answer any questions you have!

As a player, if you’ve found a mod that you feel violates our rules or goes against the spirit and intent behind the modding program, you can report it to us by emailing enforcement@relic.com.